Send me in the right direction.

I am trying to make a simple puzzle game where the player has to collect a certain amount of coins to open a gate to the next level. Can someone send me to the correct tutorial that explains this?

ex: player has to collect 10 coins to open the gate to get to the next level. If said player only collected 9 the change scene attribute won't trigger when player collides with it.

Regards,

Nep

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