Bullets wont destroy enemy actors

In my game I am trying to have my planes bullets destroy the enemy actors.

I have the bullets set so when the collide or overlap they are set to destroy enemy-1 (enemy).

The bullets will not destroy the enemy acts.

also on another question

I have my enemy plane set to destroy on collide with the players. Same with the user if collides or overlaps with enemy is set to destroy the actor.

My main problem is being able to have the actors destroy on (Bullet when in contact with enemy planes to destroy) and (Player plan to destroy on collision with enemy vs versus)

Any help is incredibly appreciated!

Thanks!

Synlight

Comments

  • Zenith_GameworksZenith_Gameworks Member Posts: 310
    Well first you should make sure you have a rule saying which actors collide with which. Then, if you want a particular actor to be destroyed after collision with an enemy, you have to go to the rules under that actor and say if actor collides with enemy, destroy actor. That is how it's supposed to work at least ;)

    Zenith_Digital
  • iZeeBoiZeeBo Member Posts: 8
    make a rule inside the actor you want to destroy when it collides with your bullet and say

    When actor recieves event = overlaps or collides = (lets say bullet if that is the name of your actor)

    then you go to behaviors and you will then drag in the behavior that is called destroy. this will basically destroy that actor.
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