10.2 - sound (doubled) - echo effect
DanielDoe
Member Posts: 307
Very annoying thing. After making an adhoc build all sound effects started to sound like they were doubled. In Viewer everything is ok. But in adhoc is this "echo" effect almost on every sounds.
I have reported it already, but it's obvious that games can't be published without this being fixed.
I have reported it already, but it's obvious that games can't be published without this being fixed.
Comments
A fix for this would be great.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
(not not really really)..
UPDATE: I've imported the wrong file :] after importing the mono file "echo" effect dissapeared. So maybe this could be a kind of a walkaround - making mono files and importing again.
I'm getting a very quick doubling effect on a few sounds. Actually it seems like only 1 sound out of about 20 total sounds is being affected. The doubling is so fast (must be under 0.1 seconds) that it doesn't matter in my case as it's a menu button click. But most sounds are unaffected.
I'm testing an ad hoc build on an ipad 1 (with headphones).
I'm using stereo sounds that were 16 bit 44.1 khz wav files and imported directly into GS. So GS auto-converted them to ogg.