Hosting Content with Apple.

Hello. I would like to create kind of language game with in-app purchase (non-consumable). Each game category will be connectes with IAP. Is it possible to use Hosting Content with Apple in Game Salad. Each category will have lot of mp3 files and I would like to download only this mp3 and tables which woulb be involved with requested category.

Kind regards

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Are you asking if you can host content on Apple's servers? With the exception of your app in the App Store -- and I guess GameCenter data -- the answer is no. You would have to include all necessary mp3s within the project file (and within the app when it is published).

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  • DepressedPandaDepressedPanda Member Posts: 215
    I get the question. Basically he's trying to do what that musical Final Fantasy game does.... You buy a track and it downloads it for use. Good news, obviously this is possible as many games do it. Bad news, GameSalad has no way to support this. Medium news, you could just include all the music in the game and use IAP to UNLOCK them.

    However, depending on your game and how many tracks your selling.... your file size may be crazy.
  • UltimateCreativesUltimateCreatives Member Posts: 27
    Thank you for your answer. Well that is exactly what I mean. I know that generally you can do that, but I wanted to know if this is possible to do with GameSalad. Dressed Panda this is exactly what I want to do. It's going to be a game to learn words in different languages, and I want to include mp3 files with pronunciation of these words (so anybody can listes while learning). The problem is, that there is going to be a lot of category. Amount of mp3 files can be huge and that I why I don't want to put them all in a game and unlock them. But ok, GS does not support that method (hosting content) so topic is closed. Kind regards.
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