Test on Real iPhone
ProjectorX
Member Posts: 45
Ok, so can we just get this out in the open once and for all?
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Do you or do you not have to go through the iOS dev center to test your game on iPhone or can you simply do a private test?
If the latter is possible, please explain. Thank you in advance.
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Do you or do you not have to go through the iOS dev center to test your game on iPhone or can you simply do a private test?
If the latter is possible, please explain. Thank you in advance.
Best Answers
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Braydon_SFX Posts: 9,273It's called an adhoc build. Search it up on YouTube - "GameSalad adhoc tutorial" - that should bring up a few videos for you to watch and learn from.
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tenrdrmer Posts: 9,934Yes you have to have an iOS developer license and you have to use the iOS dev center to make your provisioning profiles.
This discussion has been closed.
Answers
It would just be nice to see how it plays on a real device with an accelerometer but I guess it's Apple's issue most likely. Their devices probably don't allow apps to run without some special validation. I'm also guessing game salad would get in trouble or something for adding a "cracked" exporter feature for ad-hoc testing. Stupid Apple and their corporate bullcrap!!
Thank you all for the clarification.
Game design requires an investment. It certainly requires an investment of time even for someone using the free version of Creator. And beyond that, it requires an investment of money. At the very least, the cost of a Developer license. Beyond that, though, you may need graphic art, music, coding support, tech support, templates, etc. If you're trying to do it on the cheap (aka for free) you may want to think again.
/closed
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