Help with gamesalad
ShaunRasulov@y7mail.com
Member Posts: 20
Hi all
I was wondering if anyone knew if:
1. I can create a game in a way that points are accumulated from one round to another? It will be a game where a player will get points for passing a round and I just want to configure the game so those points are saved from one round to another.
2. In the game a player has to guess a word and type the right combination of letters to win the round from the given number of letters. So Iam wondering how I can set it up so the first letter typed goes into the first empty square. A user has to guess the word and fill those empty squares. I would suppose that I have to create a rule for that. Any suggestions and/or help would be appreciated
I was wondering if anyone knew if:
1. I can create a game in a way that points are accumulated from one round to another? It will be a game where a player will get points for passing a round and I just want to configure the game so those points are saved from one round to another.
2. In the game a player has to guess a word and type the right combination of letters to win the round from the given number of letters. So Iam wondering how I can set it up so the first letter typed goes into the first empty square. A user has to guess the word and fill those empty squares. I would suppose that I have to create a rule for that. Any suggestions and/or help would be appreciated
Comments
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
- Create a game attribute (integer, index, or real) to keep a score between scenes (most likely you'll use an integer).
- Use a change attribute behaviour to activate a change for that score.
- Put a save game attribute in the same actor that will change the score, so it will save each time. Then on a splash screen or menu put a load attribute.
- For the letter problem try creating game boolean attributes (one for however many spaces). Then when the player taps on the letter in the letter say: Change attribute "letterone" (or whatever you call it) to true. In the empty space actor or another have a rule: when attribute game.letterone is true spawn actor whatever actor you want in the X and Y you want.
This is just one way to do it. You could also use tables, but that's something I haven't tried yet.
Cheers.
EDIT: is this like 4 pic 1 word, because gshelper.com has a great template for this
http://gshelper.com/shop/gamesalad-templates/one-picture-four-words-template/
It is expensive, but it's basically a finished game, just needs some more levels.
And for some reason, I could not find a contact form/email to contact to ask few questions.
Cheers,
Shaun