Help with gamesalad

Hi all

I was wondering if anyone knew if:

1. I can create a game in a way that points are accumulated from one round to another? It will be a game where a player will get points for passing a round and I just want to configure the game so those points are saved from one round to another.

2. In the game a player has to guess a word and type the right combination of letters to win the round from the given number of letters. So Iam wondering how I can set it up so the first letter typed goes into the first empty square. A user has to guess the word and fill those empty squares. I would suppose that I have to create a rule for that. Any suggestions and/or help would be appreciated

Comments

  • artfishartfish Member, PRO Posts: 369
    Hi Shaun. Yes, it's pretty easy in fact to do what you are asking. I would start with reading the cookbook and watching all of the tutorials videos around the net. (There's a ton of great vids on YouTube) Play around, experiment, take notes and you will be there in no time. ;)
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited March 2013
    Along with those suggestions, take a look at the Forum FAQs. This is your first post and you may find that the game you want to make is a bit harder than just creating a rule or two.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • yes,it was my first post and i have realised it will take a lot more time and effort to build my game, but you can't achieve anything without hurdles, can you. thanks guys
  • doomedtofailstudiosdoomedtofailstudios PRO Posts: 14
    edited March 2013
    Here's a few tips:

    - Create a game attribute (integer, index, or real) to keep a score between scenes (most likely you'll use an integer).

    - Use a change attribute behaviour to activate a change for that score.

    - Put a save game attribute in the same actor that will change the score, so it will save each time. Then on a splash screen or menu put a load attribute.

    - For the letter problem try creating game boolean attributes (one for however many spaces). Then when the player taps on the letter in the letter say: Change attribute "letterone" (or whatever you call it) to true. In the empty space actor or another have a rule: when attribute game.letterone is true spawn actor whatever actor you want in the X and Y you want.

    This is just one way to do it. You could also use tables, but that's something I haven't tried yet.

    Cheers.

    EDIT: is this like 4 pic 1 word, because gshelper.com has a great template for this

    http://gshelper.com/shop/gamesalad-templates/one-picture-four-words-template/

    It is expensive, but it's basically a finished game, just needs some more levels.
  • thanks mate, it does look really good. do you know how i can contact GS? This template is exactly what i need, except there are couple of changes I need to make, and want to make sure I can implement them in that template, and it won't be a biggie.

    And for some reason, I could not find a contact form/email to contact to ask few questions.

    Cheers,
    Shaun
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