Behaviors not working at max velocity...?
huppertator
Member Posts: 34
Is there a work around for this problem?
I have an actor being thrown but when it hits near or at its max velocity the behaviors aren't recognized and collision detection only works sometimes, but not on everything. This is coming from a thread I posted yesterday where @tatiang helped me reach this conclusion (see link below, with source for a demo where the issue can be seen).
Is there a way to make this issue not happen?
http://forums.gamesalad.com/discussion/55174/is-it-possible-to-keep-the-mouse-from-passing-a-certain-point#latest
I have an actor being thrown but when it hits near or at its max velocity the behaviors aren't recognized and collision detection only works sometimes, but not on everything. This is coming from a thread I posted yesterday where @tatiang helped me reach this conclusion (see link below, with source for a demo where the issue can be seen).
Is there a way to make this issue not happen?
http://forums.gamesalad.com/discussion/55174/is-it-possible-to-keep-the-mouse-from-passing-a-certain-point#latest
Answers
You can check this by adding a Log Debugging Statement with self.Position.X or Y and wrapping it in an every 0 seconds timer and then watching the Debugger window.
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New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User