Echo sound effect fixed! solution...
Adamgopro
Member Posts: 310
every sound file in my game had an echo effect and is now fixed.
step 1 : download "smartConverter"
step 2 : drag your sound file into the box and convert as WAV Audio
step 3 : there is no step 3! its fixed
step 1 : download "smartConverter"
step 2 : drag your sound file into the box and convert as WAV Audio
step 3 : there is no step 3! its fixed
Comments
@HoneyTribeStudios was still getting this issue with WAV files.
Edit: Nevermind, I see in another thread that is the case. Cheers.
Can't see any reason why that particular one would though, there doesn't seem to be anything different about it or how it is used compared to the others.
I was testing on an ipad 1 using headphones.
No, all sounds are 44.1 khz 16bit stereo wavs so the affected sound doesn't have any different settings. They are all short sounds of 1-2 seconds.
The sound that is affected uses the internal pitch shifter in GS, but then some of the other sounds do too (which play normally). So that can't be it.
They also all reference table data for volume and pitch , so that can't be the difference.
The affected sound is in a non scrollable layer but I have other sounds that play normal
on non scrollable a layer so that can't be it.
No idea why one sound has a rapid double but others don't.
But based on this and what @Adamgopro says, it sounds like using Wavs is the best option.
As an aside, I find GS does a better job of auto converting wavs to ogg compared to when I was doing it in Audacity. As in smaller RAM usage (well, according to the dodgy iOS viewer!) with no loss significant of audio quality.
Used sound converter to create wave
Added new named file
Replaced out the sound call to my previous sound
Ran on device
Same echo
The only pattern I see is that it's short files. Mine is a pop sound.