Collide fails

Sometimes when my game is heavy, low fps, my character can fall through a moving platform. It only happens when it gets low fps. Both actors have collides, so they should collide with each other. What's wrong?

Comments

  • JarrenHJarrenH Member Posts: 206
    Have you tested it through ad hoc yet? I find that for the most part the viewer is rather slow, and can allow for misses in collide behaviors. The other thing I would check is making sure there is no interpolating happening while the collisions are supposed to be occurring. Actors cannot collide with each other during interpolation of size or position.
  • mrpacogpmrpacogp Member Posts: 400
    What?
    Sorry, but my english is not perfect.
    If i have an actor doing an interpolate movement, he can collide with others? Its could decrease performance?
  • hamarohamaro Member Posts: 31
    Ive tried it as an baked app too, yes. Happens easier there i tought. The platform is using move to behavior and the character uses change self motion linear x +- what ever. But i need friction on both of the actors so the character dont glide of, can this do it? Or the density attribute?
  • hamarohamaro Member Posts: 31
    Bumping this and rephrasing.
    Sometimes when the fps in my game is low, my character can fall through a moving platform. It only happens when i get low fps. Both actors have collides, so they should collide with each other. There is no interpolate of constrain attributes forcing them together. The platform uses move to behavior and my character uses change linear velocity x. Since im using move to behavior on the platform im forced to give them a dencity higher then my character for them not to fly away when they're touched. I also need friction on both actors so the character sticks to the platform. But this shouldnt cause any ploblems or?

    Any ideas guys? Would be much appreciated!:)
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