Collide fails
hamaro
Member Posts: 31
Sometimes when my game is heavy, low fps, my character can fall through a moving platform. It only happens when it gets low fps. Both actors have collides, so they should collide with each other. What's wrong?
Comments
Sorry, but my english is not perfect.
If i have an actor doing an interpolate movement, he can collide with others? Its could decrease performance?
Sometimes when the fps in my game is low, my character can fall through a moving platform. It only happens when i get low fps. Both actors have collides, so they should collide with each other. There is no interpolate of constrain attributes forcing them together. The platform uses move to behavior and my character uses change linear velocity x. Since im using move to behavior on the platform im forced to give them a dencity higher then my character for them not to fly away when they're touched. I also need friction on both actors so the character sticks to the platform. But this shouldnt cause any ploblems or?
Any ideas guys? Would be much appreciated!:)