Entering Text in the GS text window

fishZombiefishZombie Member, PRO Posts: 46
When I use the Keyboard Input behavior, I get this crappy input window that looks like it was designed in the early 80's.
I was hoping for the standard input that I see on ALL apple devices, where a keyboard rises up from the bottom, and the rest of the screen stays the same, and the original (place holder text) just goes away, and you can still see the box you are typing into.
What I see, right now, is a full screen input with a grey boarder.
Am I doing something wrong? Is there a setting somewhere I can switch to get the normal input?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    What you are seeing is the current state of the Keyboard Input behavior. Other than creating a custom keyboard, there isn't a way to use the keyboard other than that.

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  • DepressedPandaDepressedPanda Member Posts: 215
    What @Tatiang said. Sadly that is the only input window. Most people just create one which is real sad honestly.

    Think I need to get working on a new template. :)
  • fishZombiefishZombie Member, PRO Posts: 46
    thanks guys.
    Simple enough to create one, but I was hoping to serve multi language.
    It just doesn't fit the style of my game, is all.
    I guess that's something to add to the GS wish list.
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