Thinking of giving Unity a shot... Anyone else? (Still love GameSalad, put away your flame guns!)
DepressedPanda
Member Posts: 215
Hey gang,
Let me say first.... I LOVE GameSalad. That won't change. It's the easiest way to make a great game quickly. I will continue to be a pro user and follow development for the long haul.
We all know there's plenty of tools out there and we know some are better, some not. I'm finding lately a lot of stuff I want to do is limited by GameSalads limitations. Thus I'm looking elsewhere for my more advanced ideas.
Has anyone tried Unity? It seems a ton more expensive but the options are endless.
With that said, projects that can be done in GameSalad will still be done in GameSalad.... I just yearn for more...
Let me say first.... I LOVE GameSalad. That won't change. It's the easiest way to make a great game quickly. I will continue to be a pro user and follow development for the long haul.
We all know there's plenty of tools out there and we know some are better, some not. I'm finding lately a lot of stuff I want to do is limited by GameSalads limitations. Thus I'm looking elsewhere for my more advanced ideas.
Has anyone tried Unity? It seems a ton more expensive but the options are endless.
With that said, projects that can be done in GameSalad will still be done in GameSalad.... I just yearn for more...
Comments
It's great , for a quick simple app I use GS...when the new engine is out it will be even better, then I have my big boy game work in progress stuff going on in Unity ..ie a game people actually give a crap about haha.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Dont pay for unity, just use the free version until:
1. You know how to use so well that need access to the pro features like dynamic lights and shadows or async loading.
2. You are ready to release to platform that requires additional licensing.
I recommend the GamerToGameDeveloper series on youtube to get your feet wet quick.
C# also was way easier for me to pick up than java. So I recommend that route.
Drink unhealthy amounts of coffee.
Also, if you are considering a project of any real size...
Use some type of Git or repository to save versions off, and for this you will thank me later.
Just had to throw that out there in case you or anyone else might be eligible
I found Unity to be ALOT more work as a one person developer, creating my own artwork and doing coding and design. The 3D art took me a lot more time, modeling, texturing, etc. Of course if you're working with a team or buying art, this won't likely be an issue.
I'd love to work with Unity again, and may someday, but now I find it more rewarding to be able to actually finish a 2D game instead of endlessly working on something 3D.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Lump Apps and My Assets
In saying all that Gamesalad has its uses and is definitely quicker to learn especially if you do not have good understanding of 3d modelling and do not have a programming background.
Unity provides u with a asset/scene editor, SDK, and scriptability, and as a developer you dont feel like you're always trying to fit a circle into a triangle. (Loops, Unzoomed layers, attaching actors in Gamesalad...just to name a few). Do check out Unity since mobile publishing using the basic edition is now free.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I may look at converting it to GameSalad as a top down 2D view at a later date.
http://www.the12thplaya.com/ProjectOrylia
is unity better then blender?
✮ FREE templates at GSinvention ✮
✮ Available for hire! support@gsinvention.com ✮
But, Since you mentioned Unity…Heres a peek at something we have been working on at http://GShelper.com Im sure some of you will recognize the game.
http://dl.dropboxusercontent.com/u/1660807/conversions/tinyballs/tinyballs.html
top left corner to select levels right now. Keep in mind its a WIP
Pretty in-depth tutorials that will walk you thru both the interface and coding (Javascript at least). I learned a ton. But I also learned that for the kind of game I want to create, so far it seems like GameSalad will do the trick at 5x the speed.
@tenrdrmer Is that done with any unity plugins or is it just all coded? I'd be interested in buying the template if you guys ever decide to release it I hope ye have more Unity templates in the works?
www.marcosriffel.com
1. Gamesalad is much more pick up and play design and lets me get my ideas out at an incredible rate (being a true noob at design and development this was the book which made me choose gamesalad from the get go)
2. However i also use both Unity AND iTorque (torque2D) to develope the same game in full 3D because of the raw power a available, to see which would look and play better overall as my title will be huge in scale
I must still say Gamesalad is the clear winner, although not being able to make full graphical 3D blockbuster games AS of yet, its far more intuitive and easy to pick up than any other dev kit on the market, either free or paid for.
This is why i will be making my first game in gamesalad, although I would recommend anyone to check out torque and Unity as they also are Amazing At making 3D titles if you have some basic understanding of the software
Regards
Scott
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left