What size is the best when starting a new project for all iOS, Android devices?

cbtcbt Member Posts: 644
Hi all,

Until today all my games were for iPhones. (Before iPhone5)

Now that there is iPhone 5 and porting games to iPads and Androids makes sense I want to start my new project with the easiest possible workload.

What size should I start it?
If I do the project for iPhone 4 retina, will it need extra work for iPhone 5? (Auto resize?) (Or vice versa)
If I do the project for iPad HD, and use "Project Resizer" from DBA, how much work will it need for iPhone4/5? (Or vice versa)


Just tell me anything you know about this issue or please just point me in the right direction so I can read tutors, how tos.

Thanks in advance.

Comments

  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    I start it with the 720p setting because it is nice and wide so it fits perfectly onto the iPhone 5 and Android screens, but also looks nice on iPad and Tablets. :)
  • cbtcbt Member Posts: 644
    What about iPhone 4s? And does it get black borders on devices when it ets resized to anything else than 720p?
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    If I were you, I'd just design for iPhone 5, but make actors move around so that it works on a 4 also. I always do seperate iPad apps, but that's just me.
    - Thomas
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Now a days what you need to be looking at is aspect ratios. With overscan it doesn't matter if you use 720p or iPhone 5 its gonna looks the same.

    For me and my 13" screen I do all my building on iPhone 5 size and they play with cam settings for a handful of common aspect ratios and it seems to work pretty well for me.
  • cbtcbt Member Posts: 644
    edited March 2013
    @tenrdrmer
    I see. Thanks for the answer! But since I have a 28" and a 25" standing next to each other I'll go with 720p :p

    @SnapFireStudios
    Naa I'm too lazy fo' doin' seperate projects :D
  • cbtcbt Member Posts: 644
    @SnapFireStudios
    And by the way what do you mean by "make actors move around so that it works on a 4 also"?

    What kind of rules are universal?

    Should I do almost all of the stuff with 'Device.Screen.Size.Width/Height' to make it work properly?
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