I've watched those, and am familiar with the software. I just wanted to know how to be able to use the computer's keyboard with the game.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
edited March 2013
You would create a custom keyboard where each actor represents one letter and have a rule that adds its self.Letter (e.g. 'A') to the end of a text attribute (e.g. Change Attribute game.word to game.word..self.Letter. Then you would check a table's contents using a loop to check every row (or column) to see if game.word is contained in the table. Or you can avoid tables and use a text attribute with every single word for that category (e.g. game.Colors would be "BLACK#WHITE#YELLOW#PINK#RED#ORANGE" etc.) and see if game.Colors contains game.word.
Text case ('A' vs. 'a') becomes very important so I suggest sticking to a single case.
Comments
Try try watching them or even reading the Cookbook.
You'll have a much better understanding after watching the videos.
Cookbook: http://cookbook.gamesalad.com/
Free video tutorials: http://gshelper.com/category/free-gs-files/
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Text case ('A' vs. 'a') becomes very important so I suggest sticking to a single case.
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