invisible actors (buttons) suddenly visible and subject to gravity

ckck Member Posts: 224
edited November -1 in Working with GS (Mac)
A capital NEWB newb question:

I've set up a portrait scene with 30 graphics, all full screen, all static, controlling their visibility via alpha, through touch on six invisible buttons. I'm using particles, so gravity is on.

In GameSalad preview, the game works just fine. However, when I uploaded to the servers, with output as a Mac application, all the invisible buttons became visible ---- and subject to gravity. Racing, falling, faster and faster....

...ehem...

Anyway, how might I fix this?

I would also like to preview on my iPhone, but have an odd issue. Some time ago, I bought Nick Cave's Death of Bunny Munro for the iPhone. It didn't go well - I ended up speaking with the developer. They emailed a working copy of the app, but also emailed me a profile/file/anonymousID thingy. Now when I try to upload to GS servers to output an iPhone app, my ID thingy is bunnymonro. Hmmm.

Anyway to get my name back?

cheers
kx

Comments

  • ckck Member Posts: 224
    OK, I figured out the second bit - Development Provisioning Profiles.

    Anyone have any clues about the first?
  • ckck Member Posts: 224
  • ckurt25ckurt25 Member Posts: 122
    Try unchecking movable in the actors attributes to help with the gravity. Personally, I wouldn't mess with the alpha but uncheck visible in the attributes. Not sure why it would work one way in preview but another once published but there are some bugs here and there.
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