Image Optimisation

Would just like to know if it is worth compressing my pngs using save for web in photoshop. Ive been using indexed color which saves a lot on file sizes although ive heared that gamesalad recompresses all your images when you build the game anyway so using indexed color might be a waste of time?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    Indexed colour is less than ideal (it's only 8bit).

    I'd save all your files as normal (RGB / 24bit) PSD files and if you want to reduce them use something like ImageAlpha http://pngmini.com .
  • cerealcereal Member Posts: 6
    edited April 2013
    Im probably mistaken but It seems like Image Alpha does the exact same thing as using photoshops save for web with indexed color (from the site): ImageAlpha converts 24-bit PNG to paletted 8-bit with full alpha channel. I already can get this from PS, my issue is that ive got about 1 mb of images and my game size is about 7mb so my guess was that the images were being recompressed within gamesalad with a worse compression?
  • glyniusglynius Member Posts: 231
    for reducing the size without loosing quality, i use tinypng.
    http://tinypng.org/
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited April 2013

    @cereal A bit off-topic but might be useful for you or anyone else at some time: here's a new jpeg compression prog. for websites, etc., looks promising:

    http://www.jpegmini.com

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • ericzingelerericzingeler Member Posts: 334
    edited April 2013
    FYI: After import, you can replace processed images in your project images folder. Use tinypng like @glynius suggested, then import into GS, then replace the files. Also, if an image doesn't require transparency, use 8-bit png or jpeg as this will reduce RAM load when your app is running.
  • debchdebch Member Posts: 4
    Try this tool as well
    http://compresspng.com
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