Some observations on things I would like to see in GS.
bladeolson
Member Posts: 295
(1) The ability to REM a statement out. Maybe just a check box that changes the color of the attribute bubble window to RED when activated so you can see the commented out statements easily. This is good while developing something to be able to deactivate a statement temporarily.
(2) Need to be able to copy and paste user created actor specific variables. It would be even better if when copying code from one actor to another that it would automatically add variable from the source actor to the destination actor or at least prompt you if you want to. It is a real pain to go in and create new actor variables and then re-link them all.
(3) just speed things up. There is clearly some kind of memory leak or something. After using GS on anything for more than a few minutes it gets extremely slow. Almost un-usable. It is really frustrating to not be able to work even close to as fast as you can think. It totally throws off the work flow. Not sure what the basis behind the slowness are, but this should be #1 priority to improve. I would be 10X more productive if this would be fixed. Literally, it is so painful. I pray GS fixes this.
well, just thought I would share some ideas..
(2) Need to be able to copy and paste user created actor specific variables. It would be even better if when copying code from one actor to another that it would automatically add variable from the source actor to the destination actor or at least prompt you if you want to. It is a real pain to go in and create new actor variables and then re-link them all.
(3) just speed things up. There is clearly some kind of memory leak or something. After using GS on anything for more than a few minutes it gets extremely slow. Almost un-usable. It is really frustrating to not be able to work even close to as fast as you can think. It totally throws off the work flow. Not sure what the basis behind the slowness are, but this should be #1 priority to improve. I would be 10X more productive if this would be fixed. Literally, it is so painful. I pray GS fixes this.
well, just thought I would share some ideas..
Comments
I would also like to add that it should catch errors more efficiently.
Before I knew you couldn't change runtime settings like visible or movable, GS would just crash. Once I worked out what was going on and removed the action. It stopped crashing.
This isn't immediately obvious as there is no indicator that something funky is going on with your code, just a GS crash. Really it shouldn't allow you to do it in the first place to prevent the mistake.