Getting ready to publish game loading problems on iPhone
michaelpaulmartinez
Member Posts: 12
I just finished making a card matching game. The user has to match intervals by ear instead of pictures. The testing on my iphone has been good until I added all of the sound files which I imported as music files. The project size is 16.2mb. This is the first game I have ever tried to make and publish so I am new to loading problems.. The game works solid on my iMac, but the iphone won't load to the next scene when the user clicks the type of game he wants to play from the menu. I have all of the cards spawning at random locations when the scene changes. I made 24 cards with all the attributes that allow for the sounds and its interactions with other cards. Should I have made them move to random locations instead of spawning? Should I preload the art for everything? Will the game run better when it is published and downloadable? Should I have made the files as sound files? It has yet to load on my iphone and I have let it sit for over 10 minutes multiple times. The game worked fine when I had only 24 music files, but now I have it on the option to play over 100 different music files based on the type of game the user clicks. Any advice would help greatly. Thanks.
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