Planetary Orbit physics model
brice2109@me.com
Member Posts: 4
Im trying to create a game that implements a game mechanic of orbiting around planetary bodies. Can anyone tell me how to use the velocity of my my main sprite to make a physics system that causes it to orbit another actor base on how close it is and how strong the gravity is.
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(This might be helpful, too: http://forums.gamesalad.com/discussion/53533/getting-actors-to-orbit-each-other-at-various-levels)
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Background thread: http://forums.gamesalad.com/discussion/comment/376753/#Comment_376753