Text Heavy Games Help !!!
SAP_Apps
Member Posts: 77
So I have a text based games I am wanting to do... What would be the best avenue to go with this... And best way to code my behaviors to have the best user experience... Make all my text boxes with the text in photoshop and just change image for next text and completely ignore the Display text behavior... Or use the display behavior... Also... I've been messing around with text and player touching to go to next text and stuff and just trying to see... Is there already a template or tutorial for best user experience? Not holding down and skipping text or timer based text where you have to wait few seconds to touch again to go to next. Just trying to get some ideas in my head before I dive into this project!
Comments
Little confused on the second question, are you asking if its better to let the text change by itself or wait for a tap?
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