iAds VS Mobclix

So I'm wondering if anyone has any stats on iAds VS Mobclix. I'd be very interested in seeing it.

I really just would like to see a comparison in earnings, or at least hear stories on the differences between the two.

If not I'm thinking I'll try to add both to my game and have an attribute randomly select the ad provider after each round so the GS community can see a side by side comparison of the two services.

Would anyone be interested in that? Would that set up break my game?

Comments

  • DanielDoeDanielDoe Member Posts: 307
    So far I can only say that it looks like mobclix pay only for clicks and iAd also for impressions. I had 0.01$ per click in mobclix and about 0.01$ per 200 impressions in iAds... for me mobclix works better because of the fact that ads are being displayed all the time even if app is not very popular.
  • HymloeHymloe Member Posts: 1,653
    I'm thinking I'll try to add both to my game and have an attribute randomly select the ad provider after each round so the GS community can see a side by side comparison of the two services.

    Would anyone be interested in that? Would that set up break my game?
    I'd love to hear how you went with that? Did you use both providers? Did one work better than the other?

    I assume Mobclix works on iOS and Android, while iAds is iOS only...?

  • lycettebroslycettebros Member, PRO Posts: 1,598
    There is much said about Mobclix and whether they pay or not. This is probably a bigger issue I suggest to consider.
  • HymloeHymloe Member Posts: 1,653
    I'm thinking I'll go with iAds for iOS and Mobclix for Android (seeing I have no other choice there anyway?).
  • HymloeHymloe Member Posts: 1,653
    edited July 2013
    I feel as though all the interstitial ads (that popup between Scene Changes) can be quite offensively invasive into the player's experience, so I'm not going to use them.

    Or do people find that they're quite lucrative (in which case, I'd sort of have to assume that players click on them, and therefore don't mind them)...?

    I'm pretty old fashioned, and I hate the idea of putting in a whole lot of choke points where the player is basically just tapping to get past annoying ads.

    But I'm also a lone indie developer, and if there's ad systems that players seem to like and use, then I'd love to make some money if its done in a respectful and fluid way. :)
Sign In or Register to comment.