Increase Spawn Time and What Actors are spawned
Forte
Member, PRO Posts: 297
Hi everyone,
I have a game, and in the game there are rounds, and I have an actor that will add +1 to the Rounds played actor. Keep note that it also saves itself.
Anyway, I have multiple types of enemies in the game. And with the enemy spawner, I want it to see how many rounds have been played, and depending on the amount of rounds played i want the spawner to spawn a bit quicker and harder enemies.
Any ideas?
Cheers, Dragokillz
I have a game, and in the game there are rounds, and I have an actor that will add +1 to the Rounds played actor. Keep note that it also saves itself.
Anyway, I have multiple types of enemies in the game. And with the enemy spawner, I want it to see how many rounds have been played, and depending on the amount of rounds played i want the spawner to spawn a bit quicker and harder enemies.
Any ideas?
Cheers, Dragokillz
Comments
For example:
If you say 'every 5 seconds, spawn an enemy' and there are four rounds, you could vary this by using a condition.
Every 5 seconds-number_of_round, spawn an enemy.
This way, if round =0 then an enemy would spawn every 5 seconds.
If round = 1, it would spawn every 4 seconds
if round = 2, it would spawn every 3 seconds
Does that help?
QS
Dr. Sam Beckett never returned home...
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They could get up to round 10000!!!