How do I make a pokemon like text?

How do I make a text that looks like its typing its self, like in pokemon?

Comments

  • DavidHesterDavidHester Member Posts: 14
    Place the alphabets on the scene with alpha = 0 then after X seconds change attribute alpha = 100.
    There's probably a easier way though.
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Self.color.alpha is a value between 0 and 1.

    But to make something appear to type, you'd either need to animate it or use timers so that certain letters (actors) appear after a certain amount of time.

    I don't know who made the Typewriter2 demo but you might find it useful. I'm also attaching a demo I made called Scrolling Text.

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  • SocksSocks London, UK.Member Posts: 12,822
    edited April 2013
    Self.color.alpha is a value between 0 and 1.

    But to make something appear to type, you'd either need to animate it or use timers so that certain letters (actors) appear after a certain amount of time.

    I don't know who made the Typewriter2 demo but you might find it useful. I'm also attaching a demo I made called Scrolling Text.

    I don't know who made the Typewriter2 demo

    I must say, whichever genius did the Typewriter2 demo with Del Trotter in the background deserves a medal, that's iTunes top 10 material right there. :)

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited April 2013
    @tatiang
    @tynan made the typewriter demo - His helpful demos are missed
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @LeonardDeveloper Ah, okay. I always encourage people to add their name or username to the project description box so that people can (a) give credit where due and (b) ask questions when needed.

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  • SocksSocks London, UK.Member Posts: 12,822
    @tynan made the typewriter demo - His helpful demos are missed
    @LeonardDeveloper

    If only he were still around ;)
  • ChakkuChakku Member Posts: 1,513
    Self.color.alpha is a value between 0 and 1.

    But to make something appear to type, you'd either need to animate it or use timers so that certain letters (actors) appear after a certain amount of time.

    I don't know who made the Typewriter2 demo but you might find it useful. I'm also attaching a demo I made called Scrolling Text.

    I don't know who made the Typewriter2 demo

    I must say, whichever genius did the Typewriter2 demo with Del Trotter in the background deserves a medal, that's iTunes top 10 material right there. :)

    @tynan made the typewriter demo - His helpful demos are missed
    @LeonardDeveloper

    If only he were still around ;)
    @Socks
    :))
    I genuinely wonder though, what happened to Tynan?

    Chakku
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2013
    I genuinely wonder though, what happened to Tynan?
    The answer is most probably: AAA*sin(self.Time*BBB)+CCC

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  • ChakkuChakku Member Posts: 1,513
    I genuinely wonder though, what happened to Tynan?
    The answer is most probably: AAA*sin(self.Time*BBB)+CCC

    @tatiang
    Ohhhhh, I see!

    So Tynan+(AAA*sin(self.Time*BBB)+CCC)= @Socks

    Now with the math, the logic makes total sense ;)

    Chakku
  • SocksSocks London, UK.Member Posts: 12,822
    edited April 2013
    It's getting a bit like the Da Vinci Code around here . . .

    :))
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