Actor is thrown after button is pressed on previous scene
huppertator
Member Posts: 34
The previous scene to any level requires a button press to continue to the level. However, when the level loads the tomato actor is thrown down without any action taking place. I know it has to do with the way I set up the touch triggers to move and throw the actor but I don't know how to balance the rules correctly to make this stop happening.
Comments
i wouldn't do it.
You need another condition in that rule, most likely a boolean that gets set when Touch is Pressed (or Mouse Button is Down) so that you know the player has tapped and released rather than just having the mouse button up.
Any easier fix is to use When Touch is Released, but I'm not sure if that's going to work if you wanted the entire screen to trigger movement.
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Edit: actually, when I add the boolean it throws off the behaviors in the rule. Will try a different attribute.