Will your game be rejected if its not also for the iPhone 5 display?
VGX
Member Posts: 796
Will your game be rejected if its not also for the iPhone 5 display?
My issue is I see a lot of stretched games and me doing pixel art, won't look good all stretched. example an image that is 64x64 looks good on previous iPhones but what size would it have to be for the iPhone 5?
Do I need to put a rule in every single image to detect camera sizes?
Thanks
My issue is I see a lot of stretched games and me doing pixel art, won't look good all stretched. example an image that is 64x64 looks good on previous iPhones but what size would it have to be for the iPhone 5?
Do I need to put a rule in every single image to detect camera sizes?
Thanks
Comments
There are many ways to accept both, just do a little research
- Thomas
@VeiraGames
Actually, yes it will be rejected (starting May 1)
http://www.macrumors.com/2013/03/21/apple-will-no-longer-approve-apps-using-unique-device-identifier-udid-beginning-may-1/
Must support both iPhone 5 and Retina Resolution beginning May 1.
Chakku
- Thomas
Maybe you can build for the legacy iphone and use a another background for the iphone 5.
Why no try this for your background image. Yes you may have to do this for each background.
When device.screen.width=1136, change attribute (background).size.width to 1136.
When device.screen.width=960, change attribute (background).size.width to 960.
This way your main playing area will be unaffected by the increase in width but you will be sacrificing the extra space.