How Do I Simulate a drag on a Multiscreen Menu?
kaanuki
Member Posts: 154
Hi All.
Ive created a multiscreen menu system that works great. However, I'd like to create a function that automatically advances/drags over to the extended part of the menu when a player has completed all of the levels within the current view. Im not sure how I should approach this since the drag function uses an 'IF TOUCHED, COMPARE X1 to X2' rule.
Any help would be appreciated.
Thanks.
Ive created a multiscreen menu system that works great. However, I'd like to create a function that automatically advances/drags over to the extended part of the menu when a player has completed all of the levels within the current view. Im not sure how I should approach this since the drag function uses an 'IF TOUCHED, COMPARE X1 to X2' rule.
Any help would be appreciated.
Thanks.
Comments
http://www.deepblueapps.com/free-coverflow-template-gs/
Also gshelper has or had one to if you check out gshelper.com
Hope they help you some
For example - how would you implement a function that automatically (no human interaction) scrolls from level 1 to level 5 in your menu?
Thanks
Make a game integer for the area count starting at 1 then going up by 1 each time a level is complete and do a rule with the camera if area = 1 interpolate camera position x to 240 if area=2 interpolate camera x to position 480 and so on.
Darren.
I wasnt clear about the manipulation of the camera controls. Let me give this a try...
Works exactly like i need it to!
BTW - You guys at DeepBlueApps have some of the most awesome tools Ive seen for GS. I think I will be getting the entire set (I need everyone of them!)