Battle system
T0bsom
Member Posts: 9
1) How do I create a battle system like super mario inside story? Random critical hits and attack miss ++
2) How can I create a level system with random item reward? (Also no reward.)
2.1) How can I create a level increase? Like this: When player level up attack increase with 2. Defence with 1.
3) How can create a inventory? (Any demo for creating a RPG inventory)
3.1) How can I Upgrade weapons and equip weapons?
4) How can I save the player X & Y, inventory, level ++ (I got a menu for continue and new game.)
5) How can I create intro scene. (Like when I start Crysis 3. Cryengine come up with a animation in 30 or 60 fps.)
That's all my questions for now. I am developing a huge game in GS and really need your help! Thanks for everybody so have answered my earlier questions!
- Tobsom
2) How can I create a level system with random item reward? (Also no reward.)
2.1) How can I create a level increase? Like this: When player level up attack increase with 2. Defence with 1.
3) How can create a inventory? (Any demo for creating a RPG inventory)
3.1) How can I Upgrade weapons and equip weapons?
4) How can I save the player X & Y, inventory, level ++ (I got a menu for continue and new game.)
5) How can I create intro scene. (Like when I start Crysis 3. Cryengine come up with a animation in 30 or 60 fps.)
That's all my questions for now. I am developing a huge game in GS and really need your help! Thanks for everybody so have answered my earlier questions!
- Tobsom
Comments
2. random function again (note: this is available in the Expression editor).
2.1. Change Attribute
3. Read up on Tables and changing custom declared attributes.
3.1. Change Table Value behavior and Change Attribute behavior.
4. Custom declared Attributes
5. Haven't played any of the Crysis titles, sorry but you can create your own Animations using software like Anime Studio Pro, then export each as a set of .png images and use the Animate behavior of GS. Otherwise, you can do some simple animations in Creator such as a combination of Interpolate or Move to, then Change Image behaviors.
These are all easy peasy stuff you're currently facing! Nothing reading up on GS Basics won't solve luckily, we have the CookBook for that. Most things you'll need can be found there -- http://cookbook.gamesalad.com/
P.S. If this is your first game / app, I suggest working on something smaller and simpler first? Might not be a very good idea to start BIG while still figuring out your way with the tool Good luck!