Gamesalad : Classroom Assignment?
TheGabfather
Member Posts: 633
Has anyone ever wondered, what if somewhere out there GameSalad is being used in a classroom and assignments are given out to the students to figure out for themselves?
Then they pop on the computer, log into the forums and ask for solutions or answers to their GS homework? )
Now how do you moderate that, especially since GS is really moving towards integrating itself into educational environments eg classrooms?
..not that I'll stop trying to help people out whenever I'm capable
Can't help but compare the situation to sites like StackOverflow though.
Then they pop on the computer, log into the forums and ask for solutions or answers to their GS homework? )
Now how do you moderate that, especially since GS is really moving towards integrating itself into educational environments eg classrooms?
..not that I'll stop trying to help people out whenever I'm capable
Can't help but compare the situation to sites like StackOverflow though.
Comments
I imagine most of that post was done in jest but it's the teacher's responsibility to figure out if students are indeed learning skills. I really don't care if my students (who are in 4th-8th grade) learn something from the forums. In fact, I encourage it!
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I refuse to code for them. Coding for them doesn't teach them anything. Then usually someone else just comes in the thread and posts the code for them.... (face desk)
Now I'm not talking maybe 4th-8th graders, but high school aged and college kids should be figuring this out on there own. It's not that hard really.
However, when I do see a post like that, I will not help them. They need to actually try it themselves, and if after that they need some help on a part of it, no problem.
- Thomas
But then I would normally mark them based on thier code and project.
Then I will give then an unseen test, they have to complete that on thier own in a short amount of time.
This way if they just copied to code and didn't bother to figure out why it works, life is going to be tough for them with the test.
That test can give a good indicator of who did those code and learnt and who bugged everyone on the forums.
So it's really up to the teacher to find a way to prove it was cheated. Not prevent it from happening.
@tatiang @RP Yes this thread was done partly in jest, but there's a bit of a back story to it actually.
When I was still teaching GS to students, I made sure that whatever exercises I gave them, the CookBook and my own handouts would be more than enough for them to be able to accomplish things on their own. And then towards the end of the term they would have to present a complete and unique game -- they only had a minimum set of features to implement, and the mechanics were almost totally up to them. We went with the "Oooh!"s and the "Aaah!"s in class to merit points. Lively class we had, everyone passed )
But now that a friend of mine took over the curriculum, she was complaining to me how she was browsing the forums and found a thread asking for answers to a problem she definitely gave in class. The chances of it being her student is somewhat likely given the succession of familiar events needed in the game and the urgency of the request for answers.
Users are hidden behind their screen names though and would be difficult to track
@DepressedPanda @SnapFireStudios @Elfizm I agree
@TheGabfather Yep, some students are going to cheat and then hopefully you can figure out who and how they did.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
It is too hard to track now and a waste of energy.
Perhaps my students think they are cheating when they (very rarely) get on the forum and ask for help. Now, I don't mention the forum and I don't recommend that my students use it, but I see them occasionally 'sneaking' on and looking stuff over. Mostly they search old discussions for hints. But occasionally they do ask questions here. I know who they are (by the nature of the questions), and I give them the same answers I would have given to them if they asked me directly. The funny thing is -- I don't think that they know its me!
Every once in a while, I catch someone in class looking out of the corner of their eye at me (with the forum open on their screen). I can see the puzzled look on their face. I like to think that they are trying to decide if that really cool guy on the forum called 'RThurman' could possibly be the beat-up old 'clueless dude' yapping his gums in the front of the class.
I think it depends on the class and what needs to be taught. If you're giving them problems to figure out, like how to make an actor move in a circular pattern, then that's hard to defend. But if the project of the class is to build an app and try to publish it, people on these forums are less likely to do the project for them. That's because the developers here are generally too busy with their own projects.
Even if a student goes and downloads/buys a template online, changes up a bit, and then launches it to the app store — THEY'RE STILL LEARNING!
I think that's the problem with the education system. It's too focused on tests. In the real world, going online and getting answers isn't considered cheating. It's called productivity. Working with others isn't considered cheating. It's considered team work.
What I like about GameSalad as an educational tool is that it's more real world. It helps students visualize mathematical problems. It's more hands-on. Academics can be applied. That's how I think GameSalad classes should be geared. The students should work together. Form groups and let them build an app. Then, rotate the positions and have them build another app. Programming, Artwork, sound effects — there's lots that can be learned with the software. I think a GameSalad class should be less about tests and what you can make with it.
That's where it becomes a sense a pride — THAT'S MY APP!
Having trouble with your game? Sounds like a personal problem.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
By the way, I've always appreciated your book. A week with your text, coupled with TSB's excellent videos (way back when I discovered GameSalad) saved me months of trying to learn it on my own.