How do I spawn an actor with an offset?

chaleychaley Member, PRO Posts: 226
I have a cannon that is spawning the projectile from the center of the cannon & I'd like the projectile spawned from the end of the barrel. It seems like it'd be a simple thing to do with a "self.position.X" offset in the "direction" window of the spawning window, but nothing I try works. Anyone have any thoughts?

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited April 2013
  • chaleychaley Member, PRO Posts: 226
    Yea, that's where I'm trying to do the offset, but adding a basic numeric value doesn't work. Using an expression that deals with the actor's "position x" doesn't work either. It's weird.
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