attaching glow to an actor
Piman
Member, PRO Posts: 165
Is there any way to do this without killing performance? Say you have an actor you want to glow, but obviously this cannot be in the actor image as the the glow becomes part of the hitbox - the actor register a hit before it's actually hit (the moment the glow is touched)...
It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any way to do this??
It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any way to do this??
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