attaching glow to an actor

PimanPiman Member, PRO Posts: 165
Is there any way to do this without killing performance? Say you have an actor you want to glow, but obviously this cannot be in the actor image as the the glow becomes part of the hitbox - the actor register a hit before it's actually hit (the moment the glow is touched)...

It's easy to prevent this.. by constraining the glow as a separate image actor to this actor...but the constrain attribute, especially when you have many actors, is performance heavy.. so is there any way to do this??

Comments

  • PimanPiman Member, PRO Posts: 165
    Anybody?
  • SearleSamaSearleSama Member Posts: 108
    the way you are thinking is really the only way since we cant change the size of the bounding box of collisions (yet). Just limit the amount of actors you need to have glowing and the performance loss wont be that noticeable. (Like maybe just have your main character glow?)
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