I'm SO tired...but one question before I sleep. slow arching movement please...

StormyStudioStormyStudio United KingdomMember Posts: 3,989
edited November -1 in Working with GS (Mac)
Ok, I must be knackered I'd just written out a big question, basically asking where is the 'Collide behaviour' but in a much more confused way....need a tattoo with 'TWAT' on my head. As I've been using 'Collide; in my game for the last 3 months.

......

anyway....one last question before I sleep...

I have an actor which is spawned and flys from screen left, and is affected by gravity.

I am currently using velocity to make it fly across the screen arching down due to gravity and landing on the floor in the middle of the scene .

I still want it to arch down, and reach the middle of the screen, and still be affected by gravity. But come in at a slower speed, if I drop velocity it obviosuly does not reach as far across the screen.

I want it to be slow enough so it can be pressed and destroyed, but if you miss it goes across the screen....

Hmm....maybe I will try acclerate now I've worked out my 'collide' issue...(maybe accelerate speed 60 on the x unless it hits something, then make velocity 0 so that gravity can kick in....

anyway...sleep first...

any advise, or a yes accelerate will do that will be grand....

Comments

  • ChaserChaser Member Posts: 1,453
    Have you tried angleing the item slightly upward so that it takes longer for gravity to affect it
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Instead of using scene gravity put an acceleration in the falling actor with the angle at 270. Then if you want put his "fake gravity" in a timer (set to after). Use this with a second acceleration set to 0 degrees and set the max speed. That way the actor will accelerate across the scene unaffected by gravity for a little while (depending on how long you set the after timer) and will then begin to fall.
  • DookiDooki Member Posts: 247
    Hey Draper,

    Scitunes is correct. I had a similar issue and tried to do through gravity. Accelerate actors are 270 seemed to work better, and have more control over the effect as well.

    -Dooki
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    cool, will give that a try on my lunch hour...

    Cheers
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    I tried it... hmm...without 'MOVEABLE' on the actor does not even appear on the screen, I assume it is not moving. With moveable on, it arrives on screen, but hmm....need to add an accelrator going up to counter the gravity....
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I have stopped using scene gravity alltogether. It is way easier to make individual actors fall in a scene with no gravity than it is stop moveable actors from falling in a scene with gravity. Just
    my 2 cents.
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