Landscape / portrait mode.
cucurbit
Member Posts: 68
Hi!
I've got kinda big problem with landscape and portrait mode. My app supports both modes, when I test it on the Gamesalad itself (simply clicking play using universal build) it works perfectly, the issue starts when I upload it into my iDevice using adhoc - there comes a big ugly black stripe on the right side of the screen.
While publishing I chose everything correctly (overscan, not letterbox), so I don't know what I am doing wrong.
Any suggestions?
I've got kinda big problem with landscape and portrait mode. My app supports both modes, when I test it on the Gamesalad itself (simply clicking play using universal build) it works perfectly, the issue starts when I upload it into my iDevice using adhoc - there comes a big ugly black stripe on the right side of the screen.
While publishing I chose everything correctly (overscan, not letterbox), so I don't know what I am doing wrong.
Any suggestions?
Comments
Yes, I am doing the universal in the publisher.
Still no idea
The creator preview is just a preview it may not turn out the same on the device. Nothing is better than testing it out on a device. So you can't always go off of what you see in the preview
Still does not work
Just to clear things out.
I think I will simply find the way how to do it manually. without help from the gs creator itself. I belive it is possible to achieve using behaviors.
Have you got any idea how to set it up manually?
If game.scene.rotation = -90'
then rotate.actor
Would it work?
If you'd like to add me on Skype, you can send over the project and I can see what I can do.
- Thomas
P.S. Skype username is the same as my username.
- Thomas
I really appreciate your help here.
Please explain the problema and project here much better than you did originally so that others can help.
- Thomas
I belive that the reason is the camera movement. I just need to know how to constrain the camera to the center of the screen, regardless of its orientation.
It would be great if you could simply give me a hint here.