rest timer problem

hello all i have a small problem when my game is switching to the next level.

I have each level on a timer and a actor has a certain amount of time to finish the level in order to complete the level you have to reach a check point.

on the checkpoint actor i have once it collides with actor2 change game.activate to 0 (starts original timer)
then i have change.countdown to 10 (suppose to reset the timer for the level i just played) but when the level changes and i start it the timer goes back to how ever many seconds was left on the previous timer for the previous level -.- can anybody help me with some logic :) i hope i explained it well thanks!

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