NO private APIs." That's nothing new, this is the basis for AppStore rejections
PS2Media
Member Posts: 5
Although the code "GameEngine" tools output is fully iPhone-compatible (it would have to be, or it would never get approval), the new developer agreement could easily be interpreted as saying, "iPhone apps have to be developed from the ground up in Apple's development environment, or we'll reject them."
If true, developers who have depended on tools like Packager for iPhone or GameSalad, or Unity are, perhaps justifiably, going to be very displeased that their IDEs are no longer supported.
One more example of Apple's iron-fisted approach to software development on their mobile platforms.
Disclaimer: If I'm off-base and there are any devs out there who'd like to set me straight, let us know in the comments.
If true, developers who have depended on tools like Packager for iPhone or GameSalad, or Unity are, perhaps justifiably, going to be very displeased that their IDEs are no longer supported.
One more example of Apple's iron-fisted approach to software development on their mobile platforms.
Disclaimer: If I'm off-base and there are any devs out there who'd like to set me straight, let us know in the comments.
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