how to save scores

nir3112nir3112 Member, PRO Posts: 312
in my app i make a missions and when u finish mission the game make "v" near it and i want to save this so when the player come to the app again it will know he was finish this mission..how can i do it?
(sorry for my English)

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2013
    If you google save score gamesalad and save attribute gamesalad you'll see lots of helpful information related to your question.

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  • TheGabfatherTheGabfather Member Posts: 633
    edited April 2013
    For saving scores, after the end of a mission you would want to store the player's score using either a Save Attribute Behavior, or performing a Change Attribute Behavior on a tableCellValue. I advise you to read through the CookBook first because most things are already explained there.

    Also consult the GameSalad CookBook Channel on YouTube -- particularly video tutorials on Score Keeping and Saving and Loading custom score attributes :) Good luck!
  • nir3112nir3112 Member, PRO Posts: 312
    For saving scores, after the end of a mission you would want to store the player's score using either a Save Attribute Behavior, or performing a Change Attribute Behavior on a tableCellValue. I advise you to read through the CookBook first because most things are already explained there.

    Also consult the GameSalad CookBook Channel on YouTube -- particularly video tutorials on Score Keeping and Saving and Loading custom score attributes :) Good luck!
    i know how to use the 'save' and 'load' behaviors but i want to check if its work on the device..how can i do it?
    so after the player finish some mission the game use the 'save' behavior and save it to some key and then i make a rule that say if the game.time > 0 'load' the stuff back
    it will work?
    thx alot!!!
    nir3112
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @nir3112 To test loading and saving of attributes, you can install an adhoc version of the app on a device. For instructions on how to do that, google adhoc gamesalad.

    Yes, you would save the attribute whenever you need it to be saved and then load it by using a load attribute behavior (no need for a timer because it should load as soon as the app starts).

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  • nir3112nir3112 Member, PRO Posts: 312
    @nir3112 To test loading and saving of attributes, you can install an adhoc version of the app on a device. For instructions on how to do that, google adhoc gamesalad.

    Yes, you would save the attribute whenever you need it to be saved and then load it by using a load attribute behavior (no need for a timer because it should load as soon as the app starts).
    Thank u so much! I will try it!
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