How to make/create pipes in gamesalad???

Hey I'm making this platformer with pipes but I have no idea on how to make the actor go through the pipe and out. Also Im wondering how to make the actor (ball) be visable as it goes through the pipe. Please Help

P.S. Im new to gamesalad

Answers

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    I'm sorry,w hat exactly is the issue here?
    You want them to go in the pipe and out, but you want them visible?

    Pipes as you are saying are not difficult at all. I'd recommend watching some basic tutorial videos, and looking at the cookbook Getting Stated tutorial. Then you should be able to do this on your own. If you have questions however, feel free to ask them on the forums. Also, please be more specific when you do. ;)
    - Thomas
  • kingfluffysockskingfluffysocks Member Posts: 17
    I would like this ball to go through the pipe...do you know how to make it or do you know any tutorials?
  • ElfizmElfizm Member Posts: 489
    Quick question, are they straight up and down and/or straight left to right?
  • kingfluffysockskingfluffysocks Member Posts: 17
    edited April 2013
    They are curved like an "L" shape....but it would also help If you knew how to make straight ones :D
  • kingfluffysockskingfluffysocks Member Posts: 17
    so..any ideas :-/
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @kingfluffysocks - Sorry buddy. Still not sure what you really want.
    If you just wanted it to move through a pipe, just set up rules that say that if it overlaps/collides with actors that you place, then turn a certain direction. I think that you should look at some basic tutorials to start though.
    - Thomas
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I would think this template might be useful: http://www.deepblueapps.com/pipemania-template. But @SnapFireStudios gave a good suggestion as well. The thing is, if you're not very familiar with GameSalad, a template or an explanation isn't going to be that helpful for you. Still, hopefully one or both point you in the right direction.

    New to GameSalad? (FAQs)   |   Tutorials   |   Templates   |   Greenleaf Games   |   Educator & Certified GameSalad User

  • kingfluffysockskingfluffysocks Member Posts: 17
    Ok thanks @tatiang and @SnapFireStudios, i'll try them both! In the meantime If anyone has any step by step directions just post em'!

    Again thx guys :D
  • CORE GameCORE Game Member, PRO Posts: 280
    I am not sure I understod the question, however there is something I would like to mention, make 2 types of pipes (one for inside and another for the cover outside), at some places let the actor go inside the pipe and some places cover it with the cover so it gives a depth to the pipe/level.

  • kingfluffysockskingfluffysocks Member Posts: 17
    thanks....
  • BluemoonstudiosBluemoonstudios Member Posts: 156
    edited May 2013
    i think if your pipe was in 2 parts, a back part and a front part. Send the back part to back of layer, the ball in the middle of the layer and the front part to front of layer. Then the ball will have the illusion of going inside the pipe from end because its covered by the front part of the pipe. Then it will just come out the other end. make sense?

    *edit* i just whacked this together but im sure you get the idea..
    https://www.dropbox.com/s/49e8e06r95b64r7/ballInPipe.zip
  • kingfluffysockskingfluffysocks Member Posts: 17
    thanks!..so you basically created a backround and make the ball go through the pipe which had two parts...one on front of the ball and the other behind right?
  • lewisonelewisone Member Posts: 48
    Layer tricks the mind in a great way.

    -LewisOne (My Website, FB, Twitter, IG, YT)

  • kingfluffysockskingfluffysocks Member Posts: 17
    how about if you do it 2d...i want a 2d pipe and a 2d ball
  • joshiwujoshiwu Member Posts: 207
    edited July 2013
    What you could do is regiter the location of the ball, of the elbo of each pipe. . Using the location of the elbo and the pos of the ball you can determine the direction the ball is coming from. and base on this change direction within the ball actor. SO i guess you'd need 4 booleans or a integer that will equal 1 of 4 incoming directions. if your just a kid 0 degrees is right. 180 is left, 90 Is up and down is 270. Der you go play boy.
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