Whats best for performace

dwibredwibre Member Posts: 192
Im creating a platform game. I have a dripping element that drips from an animated actor. Is it best to have the animation and drips running when the scene loads even when they are not in view or shall I set up a magnitude to each drip that starts when my hero gets close?

Comments

  • illestEditzillestEditz Member Posts: 15
    I reckon its better to set up a magnitude as it will increase the FPS and performance, but if it does not work out then have the drip run when the scene starts
  • RPRP Member Posts: 1,990
    I had a similar effect on animated actor, I would just use proximity to trigger they drip, have the drip spawn or interpolate in. Is the drip (drop) itself animated?
  • dwibredwibre Member Posts: 192
    edited April 2013
    both, there is an animated lump of goo on a block that drips. The drip is animated too. although the drip does not need to be animated but would be nice
  • dwibredwibre Member Posts: 192
    @RP by proximity you mean magnitude right?
  • RPRP Member Posts: 1,990
    @dwibre Sorry, yeah
  • dwibredwibre Member Posts: 192
    Thanks @RP all added and working well.
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