More interesting paths?

ADSentertainmentADSentertainment Member Posts: 397
edited April 2013 in Announce Your Game!
I've been thinking about making some large changes to the level design in Galastar (Thanks for the critique by the way, @quantumsheep!) and I'm going to be boosting the speed of nearly everything. Not only that, but I've been thinking about adding more complex paths for the ships instead of straight down, which is the case for most of the ships, and possibly making them more accurate when shooting, and probably give them different shooting patterns. I've noticed for a long time that Galastar's gameplay has been very short paced. So what do you all think? you can head onto http://youtube.com/adsgames1/ and see the sneak peek previews of it. I hope this is in the right section also, I couldn't find a more appropriate place.

Having trouble with your game? Sounds like a personal problem.

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