State of GameSalad on 4-17-2013

2

Comments

  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Great post! Love to see regular updates like this and hear what's on the roadmap.
  • quantumsheepquantumsheep Member Posts: 8,188
    Nice stuff.

    When I used to talk to you guys more regularly, I always made clear that a lot of people wouldn't be too happy with a lack of backwards compatibility with reference to the native engine.

    While progress does have casualties sometimes, it's good to hear you're trying to minimise any issues with how GS works now, and how it will work in future!

    Nice one!

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @CodeWizard - Actually, we all passed out after we read it. That's why no one posted until they woke up. xD
    - Thomas
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    It seems like you are really making a huge difference with GS @Codewizard and am very excited about what you've already done: engaged users in a timely fashion, brought a lot of the roadmap rumors more out in the open, etc. It's good to know that within a couple months we will be seeing some incredible improvements to GS. Although I realize dev time will vary I feel that GS should do a better job of analyzing when they can actually deliver what they say they can. I bought PRO back when they announced the LUA-free engine drop would happen around jan-feb. Here we are 2-3 months past it and it seems like it still has no relatively concrete release date. To me, I can't understand how they could have said jan-feb when it seems more plausible it will be august and maybe beyond. Personally, I would rather be given the hard truth that it won't be coming for a long while yet and be prepared, rather than given an exaggerated short time-frame that gets our hopes up. This would lead to less angst on the forums, imo.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited April 2013

    How did I miss this post? Excellent stuff, @CodeWizard, terrific that we're all going to be "kept in the loop". :-) And exciting times ahead for GSC; Thank you!

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • 921creative921creative Member, PRO Posts: 140
    @Fajlajp
    When will the engine be done? That's a big question. Hard to answer because we're going to be working on improving it for a long time.

    The goal is to keep iterating on the engine and tool. That means more fixes, optimizations and features on a regular basis. Getting the nightly builds will let you see this progress more rapidly. If you haven't upgraded to pro, you might want to consider it! :)
    Hate to keep beating this horse, but can you elaborate? Will there be a final, completely Lua-free engine, or will the engine gradually over many months/years shed Lua? Forgive me but I don't know the logistics. I don't want to update my existing game until I know the engine is Lua-free, but it sounds like that might not be the case for a "long time". I am just as excited about optimizations and new features as everybody else, but really, how will we know when GS is truly ready to handle graphic-intense games with little to no loading time like the most popular games on the App Store do? And thanks @CodeWizard, for all you're doing to improve GS.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited April 2013
    I think from reading all of @codewizard's posts over the past few weeks that there will be no LUA free engine. @codewizard stated he is an expert in LUA code and thinks the engine can meet the goals they want without dropping LUA. His plan is this as I understand it. To keep and refine the engine based on the new LUA architecture they implemented in 10.2. His new plan is pretty clear to me. They are first debugging and stabilizing the current build. Then they will be working to a two week release cycle of new builds for pro users to use and function as beta testers. Once the flaws of each two week build cycle is solid they will release it as an official build to all users. I imagine some features will be pro only. So basically there will never be a final engine only constant evolution and improvements basically every two weeks! I think this is a very wise plan and makes total sense to me. So sit back relax and wait for the routine to set in as he get's the plan rolling.
  • richiconrichicon Member, PRO Posts: 55
    What about the Windows creator? When will we see updates/improvements here?

    Currently it seems everything is focused on the Mac version.
  • selectsoftselectsoft Member, PRO Posts: 38
    @CodeWizard

    So just to be clear, the lua-free engine project has transitioned to a hybrid native/lua-optimized engine? The project of a full native engine has been scrapped?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @selectsoft
    I wouldn't call it a hybrid. We're simply focusing on iteratively optimizing and improving the current engine. The end result is the same: a much faster engine that has the sweet features you're looking for. I'll provide more on the plan here in my next status post.
  • DoguzDoguz Member Posts: 500
    Will we ever see features such as: access to the camera/camera roll, xcode styled keyboard/date scrollers etc, GPS location services, login via Facebook? Or is it just not possible with this architecture.
  • Team6LabsTeam6Labs Member Posts: 541
    @CodeWizard so is the new full new native engine scrapped?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    edited April 2013
    @poisenden
    No, it's not scrapped. We're just changing how we're delivering the improvements to you. The end result is the same: a super-fast engine that has all the features we all want to see. The difference is how we're rolling out the improvements.

    @Doguz
    We definitely are aiming to provide external SDK support. That will enable us to give you access to all kinds of extra device-specific and external features. There's nothing about the current architecture that makes that impossible.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @richicon
    Good question. Can't say much about the Windows creator right now. I'll share when I know more.
  • SnapFireStudiosSnapFireStudios Member Posts: 1,603
    @Doguz
    We definitely are aiming to provide external SDK support. That will enable us to give you access to all kinds of extra device-specific and external features. There's nothing about the current architecture that makes that impossible.
    @CodeWizard - Are you saying that the SDK's that a built for use with XCode would work in GS? Or that we'd have to get special GS made SDK add ons? I would expect the latter, but nevertheless, awesome.
    - Thomas

  • digitalzerodigitalzero Member, BASIC Posts: 639
    what really consist of a "better engine" i dont really understand that... so does that mean that my games wont lag as much or something (hopefully) cause im working on a big one right now
  • SingleSparqSingleSparq Member Posts: 1,339
    @digitalzero yes, a better engine would mean better more stable performance. Having said that if one was to badly code any engine would choke so there's always a balance to think about. Good engine+good coding=good running game.
  • TinpotTinpot Member Posts: 54
    edited April 2013
    Confucius says

    "So what if its not wearing the Ferrari badge....doesnt mean it wont be as fast or as good as a ferrari."
  • digitalzerodigitalzero Member, BASIC Posts: 639
    @singlesparq thanks so much i appreciate it! cant wait for it to come out then i can start programming my damn game lol cause its going to have a TON of actors and images!
  • richiconrichicon Member, PRO Posts: 55
    @CodeWizard - what concerns me particularly is compatibility - for example on my current project I am working on Windows creator, but need to now do some stuff on Mac creator. So if I save in version 1.0.2 Mac creator will it still load OK on v1.0.0 Windows creator without issue?
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    edited April 2013
    @richicon
    Our goal is to solve those compatibility issues. It's going to take some time though. :(

    My recommendation would be to use Windows only or Mac only for now. Mixing between them may have issues for the foreseeable future.
  • jamies15-3jamies15-3 Member Posts: 94
    @CodeWizard do you know when the issue with games not displaying any images on load will be resolved, I'm getting close to finishing an app and can't release it until I know that it will work smoothly. Cheers.
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @jamies15-3
    I've seen that issue with a user's game I was looking at for premium support yesterday. I'll take a closer look at it over the next day or so and see if I can get a fix for next week.
  • jamies15-3jamies15-3 Member Posts: 94
    @CodeWizard
    Cheers man, with the speed of your replies I'm 99% sure you are wizard :P.
  • ChakkuChakku Member Posts: 1,513
    Alright @CodeWizard, it's been a week, and you know what that means...it's time for "State of GameSalad on 4-24-2013"! :D

    Chakku ;)
  • ElfizmElfizm Member Posts: 489
    GS has gone from great to mega great. Having two week releases is fantastic news, having communication is fantastic. Optimization is clearing important to the team which is fantastic. It's everything I have ever wanted :)
  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143
    @Chakku
    :) Done!
  • ChakkuChakku Member Posts: 1,513
    edited April 2013
    GS has gone from great to mega great. Having two week releases is fantastic news, having communication is fantastic. Optimization is clearing important to the team which is fantastic. It's everything I have ever wanted :)
    What @Elfizm is trying to say is that @CodeWizard just happened!
    @Chakku
    :) Done!
    :-O It was that easy?? Must be magic or something...

    Chakku ;)
  • JarrenHJarrenH Member Posts: 206
    GS has gone from great to mega great. Having two week releases is fantastic news, having communication is fantastic. Optimization is clearing important to the team which is fantastic. It's everything I have ever wanted :)
    What @Elfizm is trying to say is that @CodeWizard just happened!
    @Chakku
    :) Done!
    :-O It was that easy?? Must be magic or something...

    Chakku ;)
    You need to start taking a more authoritative role around here, I bet it would speed things up! :P
  • ChakkuChakku Member Posts: 1,513
    GS has gone from great to mega great. Having two week releases is fantastic news, having communication is fantastic. Optimization is clearing important to the team which is fantastic. It's everything I have ever wanted :)
    What @Elfizm is trying to say is that @CodeWizard just happened!
    @Chakku
    :) Done!
    :-O It was that easy?? Must be magic or something...

    Chakku ;)
    You need to start taking a more authoritative role around here, I bet it would speed things up! :P
    #-o I forgot I was king! Only the darkest magic from the darkest wizard could have done this...

    King Chakku
Sign In or Register to comment.