How to make multiple planes follow a different path? Custom build demo file included!
Approw
Member Posts: 703
Hi all,
I created a flight control template, it is working pretty solid.
I build it from Tshirt booths follow a draw path template, so the credits are not 100% on me.
Anyway, the coordinates are based on tables and I can't figure out how it would be possible to make multiple planes follow a different path, beacause it uses one table.
the demo is attached to this post, so feel free to download it and help me figuring out this issue (if possible).
I hope someone can help me out, and maybe other member can make use of this template!
Approw
I created a flight control template, it is working pretty solid.
I build it from Tshirt booths follow a draw path template, so the credits are not 100% on me.
Anyway, the coordinates are based on tables and I can't figure out how it would be possible to make multiple planes follow a different path, beacause it uses one table.
the demo is attached to this post, so feel free to download it and help me figuring out this issue (if possible).
I hope someone can help me out, and maybe other member can make use of this template!
Approw
Comments
thread?
For multiple planes you have two choices:
1) Make multiple 'path' tables: e.g. path1, path2, path3
2) Add more columns to the master and path tables. (Columns 3&4 would be for plane#2. Columns 4&5 would be for plane#3, etc.)
@Rthurman, your second suggestion wont work with the current way it has been designed.
:Every 2 seconds spawn plane, and do a change attribute in that says, change game.PLANE ID to game.PLANE ID+1
in your plane actor say: change attribute self.ID TAG to game.PLANE ID
Then make a bunch of rules like: If self.ID TAG is 1, use table1.
The only problem is that the rules are based on mouse button is down and mouse button released. so still figuring out some stuff.
Table1 uses index1, table2 uses index 2. etc