Sending back in space while orbiting.
Hi!
So I've got this actor, who when collides with gravity circle it starts orbiting. I want to send it back in space when touched, of course at 90' degress of its current position.
I am quite stuck with that one.
Any ideas?
So I've got this actor, who when collides with gravity circle it starts orbiting. I want to send it back in space when touched, of course at 90' degress of its current position.
I am quite stuck with that one.
Any ideas?

Comments
I was actually using your orbit-drop7, with few changes, as for the first 'layer' of gravity I had used the angry birds: space stuff. It looks pretty good, but makes three identical actors in all.
The first one to shoot away from the orbit
The second one to orbit like a space bird
The third one to orbit constantly when planet is near
Thank you for your hint, I've made a pic to illustrate well what I have in mind. Is my logic working properly?
Uploaded with ImageShack.us
Direct link:
http://img4.imageshack.us/img4/5336/logice.png
http://www.mediafire.com/?82ox3ty3gux7gpg
First of all - the last actor (the blue one) should go away in the position from the planet's center but I don't know how. If you click the right corner box the attribute will change to 0/1, it is made really unprofessional I believe, but as for now I don't know how to make it different.
I would greatly appreciate any help - if you are taking it professionally I belive we can work something out.
Change Velocity
-- Direction: vectorToAngle(self.Position.X-game.planetPositionX , self.Position.Y-game.planetPositionY )
-- Relative To: scene
-- Speed: 100
@youngdeveloper
You could also use a Move To behaviour (aimed at the Planet) with a negative speed.
Like this:
http://www.mediafire.com/?bmbq5pg50d4u3v2
(click on the red square to switch on the negative gravity).