Having problems with Wrapping X - am i missing something

JamesZeppelinJamesZeppelin Member Posts: 1,927
edited November -1 in Working with GS (Mac)
Ok, so here is my problem

In the past i have not had an issue with wrapping X by selecting it in the scene attributes

But now i am running into an issue where i want only some of the stuff to wrap (I.E the back ground layer)

I havent found anything on the forums that i havent tried and i have torn codemonkeys shooter apart.

It doesnt seem to wrap the same graphic over and over... it just has a long one go by really slow... i think

I feel like i am missing something painfully obvious

Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Just gonna bump my question...

    just still hoping for an answer

    thanks!
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Day 3 third time's a charm I hope

    I'll try again
    I'm guessing at this point there just may not be a way to do this

    Thanks
  • CrazybreadmanCrazybreadman Member Posts: 674
    Not sure what you don't want to wrap, but you keep it from wrapping w/ collision borders and make the scene size larger than 480 on x. Dunno if that helps. Can you be more specific what you are working with?
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Trying to get my background to wrap bt when my airplane goes offscreen a little part of it shows up on the other side. I understand that's how wrappng works but I'd like to only background wrap. If I put a clision wall off screen it shows up on the other side rather than off screen
  • CrazybreadmanCrazybreadman Member Posts: 674
    Can you make a bg that's 640 tall instead of 320 and wrap that? I don't think you can do this well with only a 480x320 scene.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Oh wow
    I never thout of that

    I see what you are getting at
    Wrap is based on the scene not the camera. So, make a larger scene so ihave area to work with

    Thanks man
    I'll give it a try. I should be able to work with that.
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