randomly spawning two actors together.
nutnut
Member Posts: 0
I've been learning GS for a couple of weeks now, and have run into a small problem.
I've setup a scene with three spawn points, from these spawners I have particular actors randomly spawning which are programed to move across the screen. I would like to spawn alongside these actors another actor which will be constrained to the movement of the first spawned actor.
The first actor is a target that you can shoot, the second actor is its shadow.
I did have all my actors previously loaded of screen and waiting for a timer command to instruct when to move across the screen. This method allowed me to constrain a shadow actor, which gave the game a 3D feel.
Is there a simple method to tie my semi transparent actor (shadow) to the target as its spawned and moves across the screen.
Apologies for being a Noob, but my background is architectural design and 3D work... programing and commands quite new to me. I'm having to rewire my thinking when I use GS.
I've setup a scene with three spawn points, from these spawners I have particular actors randomly spawning which are programed to move across the screen. I would like to spawn alongside these actors another actor which will be constrained to the movement of the first spawned actor.
The first actor is a target that you can shoot, the second actor is its shadow.
I did have all my actors previously loaded of screen and waiting for a timer command to instruct when to move across the screen. This method allowed me to constrain a shadow actor, which gave the game a 3D feel.
Is there a simple method to tie my semi transparent actor (shadow) to the target as its spawned and moves across the screen.
Apologies for being a Noob, but my background is architectural design and 3D work... programing and commands quite new to me. I'm having to rewire my thinking when I use GS.
Comments
If that is not an option for, you then do this
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