Particles
kew709
Member Posts: 10
I am not sure if this has been posted or not if it has been, sorry I couldn't find it on here or on youtube / google. (Maybe bing has it lol). Anyways, I am looking to add particles to an actor when it blows up. I had a way that I thought would work, I had it set so that when x was blown up it would turn transparent and spawn particles for 0.2 seconds before its "destroyed". However, in later levels the object is too big, and this method doesn't work. So I am asking if there is a way that I can have the actor get "destroyed" and then spawn particles so that it doesn't collied with anything else to effect the outcome of the game / level?
Thanks
Thanks
Comments
Take at look at this forum.
http://forums.gamesalad.com/discussion/25019/particles-explosion
Slick, that seems like it will work, if for some reason it won't due to lots of activity and it makes gs lock up, any other ideas?