Play Doodle Cannon- uploaded to web!
Crazybreadman
Member Posts: 674
Hey guys, I uploaded the free iPhone version of Doodle Cannon. It has 15 levels and 3 PvP levels. It's been reworked and is now 137% more advanced than the current iPad version. I am about to submit but I would like some feedback and any reports of any bugs you all find while playing. Have fun and thanks!
http://gamesalad.com/game/play/52949
http://gamesalad.com/game/play/52949
Comments
I'm waiting here in Canada the iPad will be out maybe the 24th. So I will hurry to get one and test the app. on a real device.
Good luck!
I would also have liked to see what level I was on; especially since you have the resume option...
I did have one anomaly where the guy was shield by some of the thin platforms but the blast killed him anyways; not sure if that is intentional or not.
I'd buy it.
I also agree that the blast zone should be effective regardless of barriers. I just thought I'd mention it in case it wasn't a part of the design.
Come to think of it, I think I'll go and play a few rounds now before getting back to coding which is no fun... at least when it's for work.
Of course, you know your users better than I do, and maybe we both suck at this type of game.
Level 1:
Player 1 shot and hit the spinner; everything as expected.
Player 2 shot and hit the spinner and it moved the thin roof; everything as expected.
Player 1 didn't even start his turn the spinner started moving slowly, then sped up a bit and the slowed down to a stop.
If I hadn't really been paying attention for stuff, I don't I'd have noticed.
I've been using the graph paper lines to gauge where I am roughly but that would be a nice enhancement and shouldn't be too tough to add (famous last words).
@ Butterbean- Thanks! Yes, I did the art and music for this one. I used Illustrator and a tablet for the graphics. My favorite thing about making apps is that I get to do it all
Please report any bugs you find. I know I'm not perfect so there has to be a few! Suggestions are welcome also. Thanks
@ Spaceneedle & Rattlehead - I've really appreciated your input so far.