Is there a way to use the accelerometer in development mode via simulation?
IntelligentDesigner
Member Posts: 517
I am wondering if there is an easy way to be in development mode programming for accelerometer and testing without publishing and porting to the iPhone?
Anyone have any experience with this?
Anyone have any experience with this?
Comments
accelerometer-simulator
I've got a Mac Mini, so I was actually thinking of a simulation that would work for all, something like while you're in the developer mode if you code for accelerometer, you can use "Command+L, (or R, U D)" to give a quick test. Sort of like when you use Touch and still the mouse cursor works, but is not the ultimate controller when published...
Maybe GS devs will see this and implement?
Cheers!
From there you can download the GS Viewer XCode project.
You will need to build it through XCode.
Follow the instructions on that page EXACTLY to get it to work.
That will let you test your games instantly and wirelessly to a device.
When you launch the App on your device, a new button automagically appears next to the green preview arrow in GameSalad Creator that says "Preview on iPhone". You can test on as many devices as you own.
It is absolutely one of the coolest features of GameSalad.
Thanks FMG!
The iPhone one works with both OS 3.0 and OS 4.0.
I'm not really familiar with XCode though.
Thanks for your help, though!
Cheers!