Universal binary graphics confusion
imGua
Member Posts: 1,089
I just found out that when I run my game on the iPad 2, it's using low res version's of the graphics (the one that are made by GS for the non-ratina devices like iPhone 3). But In my case that is not appropriate at all. Can I force it to use high res versions of the graphics for the iPad's with non retina display?
Comments
I would suggest unchecking Resolution Independence, but then you won't get the two versions of the images.
Someone else might have a better solution.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
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1. If I uncheck resolution independence in iPhone 5 project, fps on the non-ratina devices will be lower, right?
2. Can I somehow restrict non-ratina devices in iPhone & iPod Touch series to be able to buy my game?
3. Will Apple be ok with the project where there is no set of graphics for non ratina devices (RI unchecked)?
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
If you do that then Apple will not approve your app, effective from today
(yes, all projects made with GS requires the Resolution Independence setting active from now on - thus you need to design your graphics at 2x the resolution).
2. You can write in the app description which devices that you don't support.
3. See 1.
1. All my graphics is already 2x resolution. So the question remains.
2. That's the only way?
3. So will Apple be ok if my game will have set of only high res graphics? (since RI will be unchecked GS will not create low res versions of the images).
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.