May 1st!

sladaksladak Member Posts: 119
Hi Everyone

Very new here but have been developing a game for past month. Seems to be going very well and i expect to publish within the next month. However, i am a little confused about the changes that Apple are implementing on Mays 1st regarding iPhone 5 graphics.

My game has been made on the latest version of Gamesalad and i have set iPhone portrait in the project info. If i click on "Scene", then my camera size is set to 320 x 568. I have scaled all my images (Backgrounds) so that they fit neatly within this size. Will this look fine on the iPhone 5???? I have only been able to test on iphone 3GS and iPad 3.

Cheers

Sam

Comments

  • sladaksladak Member Posts: 119
    Anyone?
  • MSEagle2MSEagle2 Member, PRO Posts: 98
    GS and every other SDK will remove the retina display when you are building your game (math wise). Since retina display is 2x, 320x568 = 640x1136. regardless of your scene size/camera size gamesalad will export to fit the device you are targeting in your project file. So if you picked iphone and your scenes camera is - for whatever reason - 32x56.8, it will take over the whole screen for iphone 5.
  • sladaksladak Member Posts: 119
    great thanks! :)
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