Amount of actors / adhoc vs viewer
AcidSlug
Member Posts: 9
Greetings all,
I've been cooking up a little game with gamesalad and I love it, but today I've encountered continuous freezing (with viewer). Which started to occur after I had doubled the amount of my actors in my game.
My game worked fine when I had approx 30 or so unique actors and I could use up to 60-70 instances of them in game at once without freezing. Then I made 30 more unique actors and after that I can only use up to 30 instances in game before it freezes up.
My question is, is there a maximum actor limit in gamesalad?
and another question about viewer vs adhoc. How close to final product we can get using the viewer? For example this freezing up issue, could it be that it would not freeze if I test it adhoc?
-AcidSlug
I've been cooking up a little game with gamesalad and I love it, but today I've encountered continuous freezing (with viewer). Which started to occur after I had doubled the amount of my actors in my game.
My game worked fine when I had approx 30 or so unique actors and I could use up to 60-70 instances of them in game at once without freezing. Then I made 30 more unique actors and after that I can only use up to 30 instances in game before it freezes up.
My question is, is there a maximum actor limit in gamesalad?
and another question about viewer vs adhoc. How close to final product we can get using the viewer? For example this freezing up issue, could it be that it would not freeze if I test it adhoc?
-AcidSlug
Comments
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Hi @AcidSlug Welcome to the Forums. :-)
As @jamie_c said.... also to answer your question: There is no maximum actor limit in GameSalad as such, in other words, no max. in a game but there is a limit to the amount of actors being used at any one time in a scene. This is due to the RAM limit of the device (and so would be different depending what the particular device's RAM memory is).
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...but I hope it indeed is memory related (pretty sure it is) and is fixed with the next update
Thank you,
-AcidSlug