What was the longest time it took you to make a game?

As the title says what was the longest amount of time you ever spent on one game? Not in a days or hours but in weeks, months, years.
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  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    6 months.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Braydon_SFX Thats a long time... What game were you working on?
  • wpatenwpaten Member, PRO Posts: 281
    So far our longest has taken 3 1/2 months.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @Utveckla_Games - Penguin Pounce - mostly because I was learning the software.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    edited May 2013
    @wpaten Thats not terribly long. 1/2 the time of @Braydon_SFX 's longest but still a considerable amount of time! Mine would have to be about 2 months. EDIT: Just saw your post @Braydon_SFX and yes, I remember those days of learning the basics of GS. Still learning some stuff though. Like interpolate, and man I LOVE it. :D
  • wpatenwpaten Member, PRO Posts: 281
    @Utveckla_Games - I have a partner who handles all of the artwork so that helps considerably.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @wpaten I imagine so!
  • wpatenwpaten Member, PRO Posts: 281
    @Utveckla_Games - I have a partner who handles all of the artwork so that DEFINITELY helps considerably. :D
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @wpaten Haha much better! :)) ;) The game I was working on (City Destroy) took me (in real life, not what it felt like ;) ) 2 months because of trying to learn the more advanced things behind GS. I really feel like I'm getting pretty good at it though. My latest accomplishment would be the fall damage system I designed. It is still buggy but I'm working on it. (I hope that won't be my longest project!)
  • vikingviking Member, PRO Posts: 322
    Just passed 12 months in April for our first game. 2 more months to launch, so right now it's crunch time on polish and optimizations.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @viking Yup, applying polish is never a bad thing, but getting the core of the game is always hardest isn't it?
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    @viking Yup, applying polish is never a bad thing, but getting the core of the game is always hardest isn't it?
    That's a matter of opinion. ;)
    I can get the core gameplay down in a matter of hours for my apps or project help files. Polish and some minor improvements is what bogs me down.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Braydon_SFX Really? I've never had a problem with polish or bug fixes (maybe I'm not doing it right!) but the core "engine" is always my largest time sucker. :)
  • ChakkuChakku Member Posts: 1,513
    @viking Yup, applying polish is never a bad thing, but getting the core of the game is always hardest isn't it?
    That's a matter of opinion. ;)
    I can get the core gameplay down in a matter of hours for my apps or project help files. Polish and some minor improvements is what bogs me down.
    EXACTLY!

    Chakku
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Chakku Haha wow, I must be the oddball and not you guys! :D P.S Are those hyenas gone yet?
  • mounted88mounted88 Member Posts: 1,113
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @mounted88 @-) Dude you need to finish that project! :!!
  • ChakkuChakku Member Posts: 1,513
    @mounted88 @-) Dude you need to finish that project! :!!
    @Utveckla_Games

    You do realize he's just kidding, right? :P

    Chakku
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @Chakku Yes your majesty, your humble knight realizes he is indeed "kidding". :P :))
  • mounted88mounted88 Member Posts: 1,113
    Ohhhh you mean making a game....I thought you meant jail sentence. Well then disregard 33 years and counting.
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
  • VGXVGX Member Posts: 796
    I do everything so currently 5 months and counting
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @VieraGames Well, I wish the best of luck to you and completing your adventure in the wonderful world of game creation. :)
  • charliehgreencharliehgreen ArizonaMember Posts: 233
    Great topic, I thought maybe I was taking too long but I guess I'm not :)

    I'm at 6 months for my first game and I plan to release it in a month. Now I'm just doing a little polish and making sure things are not breaking.

    I also work full time and doing it all alone, so it's harder :(
  • mounted88mounted88 Member Posts: 1,113
    edited May 2013
    Seriously about 3-4 months to finish.

    But nothing I'm proud of :(
  • UtopianGamesUtopianGames Member Posts: 5,692
    Longest games have been Running Wild and BloodFlow at 3 months (are soon to be released game will also be approx 3 months) but I also make templates along side full releases so...

    Darren.
  • ChakkuChakku Member Posts: 1,513
    @Chakku Yes your majesty, your humble knight realizes he is indeed "kidding". :P :))
    @Utveckla_Games

    Knight?? Last I checked you were a serf, you can only go up from there ;)

    Chakku
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    edited May 2013
    @DeepBlueApps.com That is quite understandable but I don't see how you guys (@Braydon_SFX , @TShirtBooth etc.) do it! You're amazing! @charliehgreen Don't feel too bad! I do all of my apps myself. (Which is probably why the artwork stinks :P )
    Edit:
    @Chakku Well, if you play Minecraft then you may like to know my username is Knight_Eccentric so I transferred my position. :P You can even ask your serf, @SnapFireStudios
  • JarrenHJarrenH Member Posts: 206
    edited May 2013
    @Chakku Haha wow, I must be the oddball and not you guys! :D P.S Are those hyenas gone yet?
    That makes for two oddballs! It took me forever to get the main gameplay mechanic right, then the polish came with ease. Now I'm running into an issue that requires me to jump back into the core... If I don't come out alive, find me a wife and tell her I love her! [/unknown ice age reference]

    As for how long I've been working on my game, about 4 months, but that includes starting with gamesalad for the first time. All I theoretically need to do is make levels. (Which is a challenge in itself)
  • SolarPepperStudiosSolarPepperStudios Member Posts: 754
    @JarrenH Will do my good sir! Haha I know how you feel though. With my first game Meteor Man, I didn't know about booleans so for almost everything true and false I used integers instead. When I finally discovered booleans it was a nightmare trying to re-code everything. Ugh. I'm glad its over. #:-S
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