I threw together a really simple game just for fun, and then i made some art for it.. and then it became a game! Though i have no idea what to call it, any suggestions?
Looks like Super Mario + Super Meat Boy.. so I suggest Meat Mario
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
hi buddy what are the rules for making the opacity of the picture slowly turn to 100% like just after you finish the level?
Cover the scene with a black actor with the following rules:
Change Attribute self.color.Alpha=0 When attribute [attribute name] = [whatever you condition is for level complete] Interpolate self.color.Alpha to 0.5 [1 second] Otherwise Change Attribute self.color.Alpha=0
You may need to try different values for the alpha (0.3, 0.7, etc.) to see what you like, and the same goes for the duration of the Interpolate.
hi buddy what are the rules for making the opacity of the picture slowly turn to 100% like just after you finish the level?
Cover the scene with a black actor with the following rules:
Change Attribute self.color.Alpha=0 When attribute [attribute name] = [whatever you condition is for level complete] Interpolate self.color.Alpha to 0.5 [1 second] Otherwise Change Attribute self.color.Alpha=0
You may need to try different values for the alpha (0.3, 0.7, etc.) to see what you like, and the same goes for the duration of the Interpolate.
Yea, though i made the whole image with the text, bg and buttons in one image and then interpolated it to 1 since the transparency already was there
Thanks for all the awesome name suggestions GameSalad Community! >-
@LeonardDeveloper thanks, the art was the "factor" made me want to finish this simple little project
@Chakku Yeah me too though i might choose something more personal.. i don't really like calling him a block.
@VeiraGames I do like happy block, though it does contain "block" as well. It's really hard to make a game like this without using the word "block"! XD
Comments
The red guy looks like one.
OR just "WTLRGFAYATSHAF" :P
- Thomas
"Little Red Dropper"
Change Attribute self.color.Alpha=0
When attribute [attribute name] = [whatever you condition is for level complete]
Interpolate self.color.Alpha to 0.5 [1 second]
Otherwise
Change Attribute self.color.Alpha=0
You may need to try different values for the alpha (0.3, 0.7, etc.) to see what you like, and the same goes for the duration of the Interpolate.
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HAHAHa...This is fun!!! Great idea @OskarDeveloper
@LeonardDeveloper thanks, the art was the "factor" made me want to finish this simple little project
@Chakku Yeah me too though i might choose something more personal.. i don't really like calling him a block.
@VeiraGames I do like happy block, though it does contain "block" as well. It's really hard to make a game like this without using the word "block"! XD
Reddy Steady Drop,
One Small Drop For Red